Compression zombified my sprites
Collect-a-bolt » Devlog
I started working on the Tilemap today and I noticed some discolouration in some parts of the tiles.
Take this example from PixelFrog's Pixel Adventure art pack.
On import, I'd expect them to be crisp and seamless like this:
Instead, I got this sludgy mess
See the monster's face is all grey and there are some super pink tinges on where PixelFrog's carefully selected palette should be.
To solve this, select your sprite in the Project tab
In the Inspector, find the Compression dropdown and set it to None then click Apply.
Now, your sprites and tiles should be as beautiful as they should've been.
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